With Playstation Experience showcasing Playstation VR and the release of Samsung & Oculus’ GearVR in the news in the past two weeks, it’s clear VR is becoming a hot topic with developers and the gaming press alike. We know that many Unity users are embracing this new platform and pioneering all manner of new experiences from games to interactive stories to virtual tools and more.
As more and more VR tech becomes available to developers at an increasingly reduced cost over the coming months and years, we at Unity are keen to help as many of you get started with VR as possible. We see VR as a huge opportunity to immerse your players and users in ever more engaging worlds, and along with our VR features in the Unity editor, we plan to ship content and learning material that supports you in taking the leap to VR as well.
Our first foray into this is our new VR Samples project, and our new Virtual Reality area on the Learn section of our website. These two offerings are designed not to showcase the most advanced things you can do in VR right now – we know many of you are already pioneering such projects – but the aim is rather to offer newcomers some low-nausea-risk game examples, and learning material to get you started with VR development.
Introducing VR Samples
VR Samples is a project that acts as a consumer style product consisting of a menu and 4 mini games. Provided on the Asset store, this package is designed to run with Unity 5.3 or greater, and for launch supports the Oculus Rift DK2 and Gear VR. We hope to support further platforms in future but for now we have opted to support those to get everyone started.
The user begins the project by being told how to interact with it in general with a short set of tutorial scenes before arriving at the menu, from which they can choose to play one of four mini-games –
The menu places the user in the center of a curved array of screens from which to choose a mini-game to play. Looking at any of the screens plays the stylised version of the game on the screen, whilst holding the fire button will charge the loading bar and launch the game.